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The time period disruptive innovation was brought into the lexicon by Clayton M. Christensen in his guide "The Innovator's Dilemma," within the context of businesses adopting technologies that ultimately fully surpass or substitute previous applied sciences, probably harming whichever enterprise backed the improper expertise. A disruptive technology is something new that disrupts an industry, and quite often utterly adjustments the best way we all do things. The car disrupted the horse and carriage industries. Small private computers have given people computing power that only was once doable via the huge mainframes that crunched numbers solely in corporate, academic and government establishments. Computer systems and all the issues which have come along with them have wreaked havoc in any number of industries. Even on a smaller scale, particular person elements of house computers have gone through cycles of disruption, such as the evolution of the various kinds of storage media (suppose floppy drives to CDs to flash drives), and the transfer from desktop computer systems to more portable laptops to even smaller cell units.
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